Thursday, 21 January 2010

Der,Der,Der,Der,Der,Der,Der,Der,Der Brickman


Okay, I've learnt how to do UVW texturing using 3DsMax and we were learning from Chris, to texture a cube with a brickwall texture, but that was not enough for me, hence the weird yet wonderful Brickman.
(At first)
(2 Minutes Later)Its not as hard to do this type of texturing in 3Ds Max, it involves putting a modifier on a shape, called 'UVW Wrap' and then uploading a texture along with a bump image, also know as multi-texturing.

Updated 30th January

For my more 'keen eyed' viewers who noticed that the amount of "Der's" in the title were more that the actual iconic Batman's original and therefore this problem was addressed and fixed, and are now a satisfactory 9 "Der's" instead of the previous 11 "Der's".

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