Wednesday 18 May 2011

Take 15 - My environment

Almost finished, and the hardest part, Rendering. Yes that's right rendering an animation with particle affects is hard as the render time for my computer was about 220 hours which is ridiculous and because the holidays where coming up I didn't have the time to render the scene at college so I had to work with it. I instead decided to f*ck that I own a laptop and you cant leave a laptop on for 10 days, so I had to edit the scenes slightly, and because of this the final render is a last minute rush, which is disappointing but I hopefully still got a distinction so it doesn't really matter.



This render is the same one I used in my previous post, it is just the camera following the line without the model trains particle effect. Time to render "5 Hours"


This render is only the beginning of the animation where the portal animation meets my computers CPU capabilities. Time to Render "6 Hours"


After watching the first render I found that the animated sky box was to fast, so I fixed it and re-rendered it. Time to Render "6 Hours"


This render is of a camera on a separate path constraint which has the train in shots, the particle effects are only in shot for about 5 seconds.Time to Render "7 Hours"


The final render is of the exit portal, I spent more time on this than any other part, and was able the get the animation to run smoother, to get it to render fast I deleted everything that wasn't in shot and it rendered a lot fast than the estimated times. Time to Render "8 Hours"

I also edited some train onomatopoeia but I didn't think that was enough to make a post about, the editing was done by Steven "Self proclaimed Genius" Dickinson, he did a wonderful job at editing all mine and the teams videos into a serviceable trailer. (See Below)



The sound used is "Zack Hemsey - Mind Heist" and Jupiter by Paul Collier

Thursday 12 May 2011

Take 14 - My environment

Hello there, the next documented part of my work, is the animation path for the model train.
I first had to group a light and camera to my model and attach that group to a line which is designed to go where I would want the train to.
I first had to change the alignment of the group to path contract through the motion tab in 3DS Max and add the line as the path.
To get the train to follow that path now the group was attached to the line, I just checked the option follow and realigned the group so it animated how I wanted it to.


The video is from the camera perspective following the line. The only problem with this method is that every time I ungrouped the selection I had to re-do the path constraint.